package zenith.zov.utility.mixin.accessors;

import net.minecraft.client.gl.VertexBuffer;
import net.minecraft.client.render.BufferRenderer;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.gen.Accessor;

@Mixin({BufferRenderer.class})
public interface BufferRendererAccessor {
    @Accessor("currentVertexBuffer")
    static void setCurrentVertexBuffer(VertexBuffer vertexBuffer) {
    }
}
