package zenith.zov.base.events.impl.render;

import com.darkmagician6.eventapi.events.Event;
import lombok.Generated;
import net.minecraft.util.math.Vec3d;

public class EventCameraPosition implements Event {
    private Vec3d pos;

    @Generated
    public Vec3d getPos() {
        return this.pos;
    }

    @Generated
    public void setPos(Vec3d pos) {
        this.pos = pos;
    }

    @Generated
    public EventCameraPosition(Vec3d pos) {
        this.pos = pos;
    }
}
