package zenith.zov.base.events.impl.player;

import lombok.Generated;
import net.minecraft.util.math.Vec3d;
import zenith.zov.base.events.callables.EventCancellable;

public class EventMove extends EventCancellable {
    private Vec3d movePos;

    @Generated
    public EventMove(Vec3d movePos) {
        this.movePos = movePos;
    }

    @Generated
    public Vec3d getMovePos() {
        return this.movePos;
    }

    @Generated
    public void setMovePos(Vec3d movePos) {
        this.movePos = movePos;
    }
}
